![]() You leave behind a trail of frost that Chills enemies and deal more damage to Frozen enemies. Effects that heal you beyond 100% grant a barrier that lasts for eight seconds. Lucky Hit: Freeze an enemy for two seconds. Your attacks have a chance to heal, regen resource, Immobilize, Daze, and deal between 1% and 300% their usual damage. Gain +4 ranks to all skills plus damage reduction. Eventually you’ll get one.Lucky Hit: Create a Poison nova that damages enemies in an AoE for five seconds. Clear a few rifts then hit up Kadala to dump everything on rings. Just gamble from Kadala and hit up Nephalem and GR90 as quick as you can. You also need those Forgotten Souls to unlock the next node and that sacrifice also require Horadric materials, so mind your reforges. ![]() While Kadala also has another filter for handing out legendaries, her pity rate can be improved thanks to Altar node that doubles the legendary rate from Kadala. Now remember, crafting materials are harder to replace but shards can be refreshed easily by hitting up rifts. Bigger the potential loot pool, dimmer your chances of getting item you want with high quality from anywhere. ![]() Loot pool of rings is large enough for you to waste a good chunk of materials to get the right one and yet you still expect the right item to be an ancient, with 1/10 rarity rate. That’s not impossible, but still require a hefty amount if you don’t share someone else’s luck. That simply means you have around 3.5 to 4.1 in a thousand chance (0.357-0.416%) to roll an ancient ring you want and this is not considering item weights. That’s less than 4% chance with another 1/10 rarity modifier for a ring you want to be ancient quality on top of it. There are 24-28 different ring outcomes that you can acquire from rare item upgrading depending on the class. Upgrading rare rings must be a desperate measure if nothing else works.
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